When baby Kumiko was dying, her father begged the spirits in the forest to save her life. But years later, when a festival comes to the palace, the teenage princess escapes the confines of her room to see the sights. She meets Ayumu, a paper folder who’s captivated by her odd coloring and quick hands. She’s just as spellbound, but it turns out Ayumu isn’t the only one with a claim on her heart.
As her body starts undergoing strange changes, Kumiko will meet a creature she thought was only a story, and learn the true price of her father’s desperate act of love.
EMMELINE HARPER, PSYCHOPOMP
She turns invisible with the ring on. She can talk to spirits. And she gets asked out by the cutest, most charming guy in class. But when things start to fall apart and Emmeline learns what being a psychopomp really means, will she find the strength to face the truth, stand against hungry shadows, and fight for her freedom?
SIREN: THE EXILE
Sea-dwelling siren Lyra just wants to create art, but a secret organization within her underwater kingdom has other plans for her powerful talent as a siren. When Lyra is accused of a crime against the crown, she’s forced to trade in her fins and find her legs – literally – in exile among humans on land.
The last thing she expected was to find a job, a home, and a place to belong. But what will she choose when faced with the opportunity to solve the mystery of her accusation and find her way back home?
SIREN: BRIDE OF THE BROKEN KING
Powerful siren Lyra has found a way to get home after months in exile on land. But she leaves behind more on Adrian Island than she ever thought she’d find there, and returns to a kingdom in turmoil.
Lyra will have to return to the island to find the one thing that might save the kingdom from passing into the hands of a madman. When she finds what she’s looking for, she’ll learn that the end of her quest is only the beginning – and that the secret organization she once served is just one of the royal family’s little secrets.
In the island nation of Ilari, dreaming is religion. There are two castes of priests who serve the deity, called the Dreamer: the Zedir, who can interpret dreams, and the Gatekeepers, who can walk in them.
Two hundred years ago, all seven Gatekeepers were murdered in their beds right before Oleander, eldest son of the Ilarin governor, disappeared across the water along with a mysterious ruby the size of a man’s fist. Within six months, a crimson barrier went up over the ruins of the ancient kingdom of Arn. Under that barrier, the Nightmare Lord Maro is worshipped and feared, and dreams are valuable only as sacrifices.
The Zedir carry on as best they can without the Gatekeepers, and all is quiet until the senior priests start to feel a disturbance in their dreams. Things come to a head when Aislinn, a trainee at one of the Dreamer’s temples, finds herself walking in a dream that isn’t her own.
The Emperor, Oleander’s descendant, senses a new Gatekeeper’s power and sends a single man, Jerick, on an undercover mission to quell the threat before the demon dreamers of Ilari can pose a danger to his Empire.
When Jerick and Aislinn meet, they realize it’s not for the first time, and everything they think they know about the Dreamer, the Empire, and each other is about to change.